MotionConstants.cs 1.3 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. namespace SKMC.Api.Motion.Config
  7. {
  8. public class MotionConstants
  9. {
  10. /// <summary>
  11. /// 正在回零中
  12. /// </summary>
  13. public const short HOME_IN_PROGRESS = 0;
  14. /// <summary>
  15. /// 回零中断或者没有开始启动
  16. /// </summary>
  17. public const short HOME_INTERRUPTED = 1;
  18. /// <summary>
  19. /// 回零结束, 但没有到设定的目标位置
  20. /// </summary>
  21. public const short HOME_NOT_REACH = 2;
  22. /// <summary>
  23. /// 回零成功
  24. /// </summary>
  25. public const short HOME_SUCESS = 3;
  26. /// <summary>
  27. /// 回零中发生错误, 同时速度不为0
  28. /// </summary>
  29. public const short HOME_ERR_MOVE = 4;
  30. /// <summary>
  31. /// 回零中发生错误, 同时速度为0
  32. /// </summary>
  33. public const short HOME_ERR_STOP = 5;
  34. /// <summary>
  35. /// 电机类型为闭环
  36. /// </summary>
  37. public const string AXIS_TYPE_CLOSE = "闭环";
  38. /// <summary>
  39. /// 电机类型为开环
  40. /// </summary>
  41. public const string AXIS_TYPE_OPEN = "开环";
  42. }
  43. }